TRENCH WARS

Two armies face off across no man's land. Units deal damage and have HP — overwhelm defences with firepower, use flamethrowers from range, and storm the fortress.

Controls

Click unit → select  |  Click blue → move  |  Click red → attack
Soldier: 2 HP · 2 dmg · range 1 tile — buy with B (20g)
Sapper: 2 HP · builds structures — buy with S (30g)
  D = trench (free, ÷1.75 dmg)  |  M = gold mine (50g, +15g/turn)  |  N = bunker (80g, ÷2.5 dmg)
Flamethrower: 2 HP · 4 dmg · range 2 tiles — buy with F (60g)
  Attack from range 2 to avoid counter-fire · only surviving defenders counter-attack
Enter = end turn  |  Win by storming the enemy fortress.

What you'll learn

Builds tactical thinking, resource management & spatial reasoning — weigh when to advance, when to fortify, and how to control the gold economy.

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TRENCH WARS

Game saved!
Click unit Select · Click blue Move · Click red Attack · Soldier 2HP·2dmg·rng1  |  FT 2HP·4dmg·rng2 · D Trench · M Mine (50g) · N Bunker (80g) · Enter End turn
Tile key: Grass normal · Trench ×1.75 def · Bunker ×2.5 def · Hill ×1.5 def, costs 2 moves · Wall impassable · Ruins ×1.5 def · Mine +15g/turn