Two armies face off across no man's land. Units deal damage and have HP — overwhelm defences with firepower, use flamethrowers from range, and storm the fortress.
Click unit → select | Click blue → move | Click red → attack
Soldier: 2 HP · 2 dmg · range 1 tile — buy with B (20g)
Sapper: 2 HP · builds structures — buy with S (30g)
D = trench (free, ÷1.75 dmg) | M = gold mine (50g, +15g/turn) | N = bunker (80g, ÷2.5 dmg)
Flamethrower: 2 HP · 4 dmg · range 2 tiles — buy with F (60g)
Attack from range 2 to avoid counter-fire · only surviving defenders counter-attack
Enter = end turn | Win by storming the enemy fortress.
Builds tactical thinking, resource management & spatial reasoning — weigh when to advance, when to fortify, and how to control the gold economy.