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PAUSED
Troops0
Civs0
Gold0
Land0%
Attack ratio 20% Troops / civilians 80% troops
🏛 The World's Fair
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FRONTIER

Conquer the map, one border at a time

Your leader
Map
Map size
Difficulty
Nations (AI) 10
Random leaders
Bots (tribes) 40
What you'll learn

Builds strategic planning, economic thinking and diplomacy. Balance troop growth against expansion, invest gold in the right buildings, and choose your allies carefully. Meet leaders from world history and learn what each of them valued.

How to play
  • Pick a spawn by clicking land at the start. Every player is protected for the first 30 seconds.
  • Click land next to you to attack it. The attack ratio sets how many of your troops go. Click land across the water to send a boat.
  • Your population regrows fastest at about half your cap. Sitting at the cap wastes growth, and sending everything leaves you open.
  • Troops or civilians? The second slider splits your population. Civilians earn gold but don't attack, so more civilians means a richer nation that's easier to invade. If your land is invaded, civilians fight back as militia at half a soldier's strength.
  • Spend gold on buildings: Cities raise your population cap, Ports earn trade gold, Factories produce gold every second, Defense Posts make nearby land 5× harder to take, and Silos and SAMs are for nukes.
  • Every leader has a playstyle: an always-on bonus and a power you trigger with the ⚡ button or F (raiders plunder gold, island leaders get fast boats, Leonidas has fewer but far stronger troops...). Pick yours with Your leader, and choose who the computer plays with Choose leaders.
  • Every nation has a leader from history with their own personality. Click a leader's portrait on the map or in the leaderboard (or right-click their land) to open diplomacy: see how they feel about you and why, ally with them, trade gold and troops, and ask them to join a war. Gandhi is peaceful... until he isn't.
  • Right-click (or long-press) any nation to ally, break an alliance, or send troops. Breaking an alliance marks you as a traitor.
  • On Earth and Europe, nations start at their real capitals.
  • Warships fire their cannon at enemy boats and trade ships in range. Cruisers shell enemy ports, buildings and coastal troops. Click one, then click water, to send it somewhere else.
  • Conquered ports and factories are sacked: the attacker gets 100K loot, and the building loses a level (a level 1 building is wrecked). Building an economy beats stealing one.
  • Attacking a nation declares war (you'll be asked first). Tribes can be attacked freely. Breaking an alliance makes you a traitor: your troops fight and defend 20% worse for 2 minutes.
  • The World's Fair meets when the first missile silo is built, and again as nations fall. Vote on resolutions like Nuclear Non-Proliferation. Diplomatic leaders have extra votes.
  • Map views: press V to switch between political, terrain, relations and trade views.
  • Win by owning 100% of the land. Scroll or pinch to zoom, drag to pan, and press P to pause.

Climb from Bronze to Champion. Win by conquering all the land; each rank brings tougher nations and bigger maps.
Your nation's name and leader come from the Singleplayer tab.

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Play with friends

Create a private lobby and share its 4-letter code.

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Multiplayer

Your nation's name comes from the Singleplayer tab. The server goes to sleep when nobody is playing, so the first connection of the day can take up to a minute.

Choose your leader
Leaders in this game

Pick which leaders the computer nations get. Repeats are allowed, so forty Gandhis is a valid choice. Up to 48 nations.

VICTORY

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